Online Linear Programming Solver

SSC Online Solver allows users to solve linear programming problems (LP or MILP) written in either Text or JSON format. By using our solver, you agree to the following terms and conditions. Input or write your problem in the designated box and press "Run" to calculate your solution!

Enter the Problem → (Run) →
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3d scan store ultimate textured male and female base mesh 3d scan store ultimate textured male and female base mesh 3d scan store ultimate textured male and female base mesh 3d scan store ultimate textured male and female base mesh
Information to Include in the Result
Problem Input Format
Preloaded Examples
Type of Solution to Compute
Set Epsilon (Phase 1) ? What is Epsilon?

The epsilon value defines the tolerance threshold used to verify the feasibility of the solution at the end of Phase 1 of the Simplex algorithm. Smaller values ensure greater precision in checks but may exclude feasible solutions in problems formulated with large-scale numbers (billions or more). In such cases, it is advisable to increase the tolerance to detect these solutions.
/* The variables can have any name, but they must start with an alphabetic character and can be followed by alphanumeric characters. Variable names are not case-insensitive, me- aning that "x3" and "X3" represent the same variable.*/ min: 3Y +2x2 +4x3 +7x4 +8X5 5Y + 2x2 >= 9 -3X4 3Y + X2 + X3 +5X5 = 12 6Y + 3x2 + 4X3 <= 124 -5X4 y + 3x2 +6X5 <= 854 -3X4
/* This is a formulation of a linear programming problem in JSON format. */ { "objective": { "type": "min", "coefficients": { "Y": 3, "X2": 2, "X3": 4, "X4": 7, "X5": 8 } }, "constraints": [ { "coefficients": { "Y": 5, "X2": 2, "X4":-3 }, "relation": "ge", "rhs": 9, "name":"VINCOLO1" }, { "coefficients": { "Y": 3, "X2": 1, "X3": 1, "X5": 5 }, "relation": "eq", "rhs": 12, "name":"VINCOLO2" }, { "coefficients": { "Y": 6, "X2": 3, "X3": 4, "X4":-5 }, "relation": "le", "rhs": 124, "name":"VINCOLO3" } ], "bounds": { "Y": { "lower": -1, "upper": 4 }, "X2": { "lower": null, "upper": 5 } } }
min: 3Y +2x2 +4Z +7x4 +8X5 5Y +2x2 +3X4 >= 9 3Y + X2 + Z +5X5 = 12 6Y +3.0x2 +4Z +5X4 <= 124 Y +3x2 + 3X4 +6X5 <= 854 /* To make a variable free is necessary to set a lower bound to -∞ (both +∞ and -∞ are repre- sented with '.' in the text format) */ -1<= x2 <= 6 . <= z <= .
min: 3x1 +X2 +4x3 +7x4 +8X5 5x1 +2x2 +3X4 >= 9 3x1 + X2 +X3 +5X5 >= 12.5 6X1+3.0x2 +4X3 +5X4 <= 124 X1 + 3x2 +3X4 +6X5 <= 854 int x2, X3
min: 3x1 +X2 +4x3 +7x4 +8X5 /* Constraints can be named using the syntax "constraint_name: ....". Names must not contain spaces. */ constraint1: 5x1 +2x2 +3X4 >= 9 constraint2: 3x1 + X2 +X3 +5X5 >= 12.5 row3: 6X1+3.0x2 +4X3 +5X4 <= 124 row4: X1 + 3x2 +3X4 +6X5 <= 854 /*To declare all variables as integers, you can use the notation "int all", or use the notation that with the wildcard '*', which indicates that all variables that start with a certain prefix are integers.*/ int x*
min: 3x1 +X2 +4x3 +7x4 +8X5 5x1 +2x2 +3X4 >= 9 3x1 + X2 +X3 +5X5 >= 12.5 6X1+3.0x2 +4X3 +5X4 <= 124 X1 + 3x2 +3X4 +6X5 <= 854 1<= X2 <=3 /*A set of SOS1 variables limits the values of these so that only one variable can be non-zero, while all others must be zero.*/ sos1 x1,X3,x4,x5
/* All variables are non-negative by default (Xi >=0). The coefficients of the variables can be either or numbers or mathematical expressions enclosed in square brackets '[]' */ /* Objective function: to maximize */ max: [10/3]Y + 20.3Z /* Constraints of the problem */ 5.5Y + 2Z >= 9 3Y + Z + X3 + 3X4 + X5 >= 8 6Y + 3.7Z + 3X3 + 5X4 <= 124 9.3Y + 3Z + 3X4 + 6X5 <= 54 /* It is possible to specify lower and upper bounds for variables using the syntax "l <= x <= u" or "x >= l", or "x <= u". If "l" or "u" are nega- tive, the variable can take negative values in the range. */ /* INCORRECT SINTAX : X1, X2, X3 >=0 */ /* CORRECT SINTAX : X1>=0, X2>=0, X3>=0 */ Z >= 6.4 , X5 >=5 /* I declare Y within the range [-∞,0] */ . <= Y <= 0 /* Declaration of integer variables. */ int Z, Y


3d Scan Store Ultimate Textured Male And Female Base Mesh

Because the male and female meshes share identical vertex IDs (topology), they are fully compatible with blend-shaping. Artists can use software like ZBrush or Maya to morph smoothly between the male and female forms, or blend them with other scanned characters to create entirely new, unique individuals while retaining perfect UV coordinates. Texturing and Shading Fidelity

To determine if this is the right choice for you, it's helpful to see how it compares to other leading 3D scan services.

Load the 16K color map. Because the UVs are clean and minimal distortion, the texture should snap perfectly onto the model. If using the Multi-Texture bundle, try swapping between the 20 different skin textures to find the right look for your character.

These meshes are derived directly from photogrammetry data, then meticulously retopologized and sculpted into a symmetrical, production-friendly format. Here is what sets them apart: Zero Triangle Topology 3d scan store ultimate textured male and female base mesh

Happy modeling!

Let’s walk through a typical studio workflow using an Ultimate Textured Base Mesh:

Artists can skip the tedious process of manual retopology and UV unwrapping, saving dozens of production hours per character. Because the male and female meshes share identical

You can find free male and female base meshes on Sketchfab or TurboSquid for $0. However, the "Ultimate Textured" versions are a premium category for a reason. The accuracy of the scan data, the cleanliness of the topology, and the resolution of the textures dictate the final quality of your project.

In 3D modeling, a base mesh is a pre-made polygon model that serves as a starting point for your own projects. Think of it as a digital mannequin—an anatomically correct figure with clean topology and a readable UV layout. Instead of sculpting a human figure from a sphere or stitching together individual body parts, you can import a base mesh and immediately start adding details, customizing features, or applying textures.

The bundle doesn't just give you one static mesh. Load the 16K color map

32-bit or 16-bit maps used for rendering micro-geometry details under complex lighting.

Use the supplied A-Pose or T-Pose. If you need a unique pose, use the "Morphable" mesh sliders to adjust the weight or muscle distribution, then use the bendable joints of the base mesh to pose the character.

One of the most valuable features of this bundle is its flexibility. It serves as a launchpad for multiple art styles:

The versatility of these meshes makes them a staple across various digital art sectors:

Unlike traditional box-modeled base meshes which can feel stiff or artificial, these bases are derived from high-resolution 3D scans of real people. This means the topology follows the natural muscle flow and bone structure of the human body perfectly.