Fe Kick Ban Player Gui Script Patea A Cu [best]

The Game class acts as a mock for your actual game, providing methods to get online players, kick a player, and ban a player. You would replace these methods with your game's actual implementations.

Inside the AdminUI ScreenGui, create the following structure: fe kick ban player gui script patea a cu

The enforcer of those rules was a piece of code known only as . Unlike normal admin tools, this script had a face—a simple, blinking green eye in the corner of every player’s screen. Players called it "FE." No one knew what FE stood for. Fair Enforcer? Final Eye? Some whispered it meant Fatal Error . The Game class acts as a mock for

-- Perform the action if action == "Kick" then -- Kick using the provided reason target:Kick("You have been kicked by " .. moderator.Name .. ".\nReason: " .. reason) print(moderator.Name .. " kicked " .. target.Name .. " for: " .. reason) Unlike normal admin tools, this script had a

To create a functional FE Kick/Ban system, you need a RemoteEvent in named "ModEvent." The LocalScript (Inside your "Kick" Button):

local button = script.Parent local remote = game.ReplicatedStorage:WaitForChild("ModEvent") local targetName = script.Parent.Parent.TextBox -- Adjust path to your UI button.MouseButton1Click:Connect(function() remote:FireServer(targetName.Text, "Kicked by Admin") end) Use code with caution.

# Unban player button (optional) self.unban_button = tk.Button(root, text="Unban Player", command=self.unban_player) self.unban_button.pack(pady=5)