Mechabellum
Mechabellum features a roster of over 25 unique units, each with distinct strengths and weaknesses. Understanding these units and their roles is the foundation of any good strategy. Units can be broadly categorized by their role.
+-------------------------------------------------------------+ | DEPLOYMENT PHASE | | • Spend Supply Credits • Tech Up existing units | | • Unlock and deploy units • Place defensive structures | +-------------------------------------------------------------+ │ ▼ +-------------------------------------------------------------+ | COMBAT PHASE | | • Simultaneous, automatic battle resolution | | • Watch strategies clash—no manual mid-fight controls | +-------------------------------------------------------------+ The Economy of Scale
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The layout of your army matters just as much as its composition.
Unit levels in Mechabellum are exponential. A Level 2 Marksman has double the damage of a Level 1 Marksman. A Level 3 Arclight has splash radius that covers half the map. Mechabellum features a roster of over 25 unique
Fast, melee-based robotic insects designed to swarm enemies and absorb single-target fire.
Adding to the complexity is the . As you level up, you get to choose from random upgrades (Specialists) for your units. Do you want your Crawlers to be cheap and expendable, or do you want to invest in a Specialist that turns them into suicide bombers? Do you make your Snipers fire faster but for less damage, or turn them into long-range nukes? This RNG element forces players to improvise. You cannot copy-paste a meta build from a website every game; you have to work with what the game offers you. A Level 2 Marksman has double the damage
Supplies are the currency of Mechabellum. You use them to purchase new units, unlock technology upgrades, and deploy one-time use devices like shields or airstrikes. Your economic management is just as important as your tactical acumen.