Facegen: To Vam
Hey everyone! I’ve been experimenting with to bring real-life likenesses into VaM. Since VaM is built on the Genesis 2 Female (G2F) architecture, the results can be incredibly accurate if you follow the right steps. My Workflow: Generate the head in FaceGen using the G2F export target.
To make this morph usable inside Virt-A-Mate, you must save it as an asset: Go to File > Save As > Support Asset > Morph Asset(s) . Select your custom FaceGen morph from the menu.
: For the best results in VR, export your textures from FaceGen at or higher if your hardware allows. Fixing "Sharp Edges"
Even after importing, you will likely need to fine‑tune your character inside VAM:
Apply the textures generated by FaceGen to the Daz model. facegen to vam
Change the to a custom path so you can find it easily (e.g., Actor/Head/People/FaceGen ).
: Using one or more photos to automatically map facial geometry.
Use the function from the reference mesh to the new FaceGen head mesh. This automatically copies vertex groups for the neck, head, jaw, and eyes.
Load one front-facing photo and up to two profile photos into FaceGen's tool. Hey everyone
Place the landmark indicators precisely on the eyes, nose, mouth, and chin as prompted.
Ensure your source photos are evenly lit to avoid baked-in shadows, which look bad in VAM's dynamic lighting.
Go to File -> Export . Choose OBJ as the file format. Export Options: Ensure "Texture map" is enabled (choose PNG or JPG). Select "Include symmetry" if needed. Set the "Background" to transparent or a neutral color. Save Output: Export the mesh ( ) and the texture map ( ) to a folder. Phase 2: Converting FaceGen to VAM Compatible Mesh VaMcap V a cap M
Which you are running (Modeller or Artist)? My Workflow: Generate the head in FaceGen using
: Copy the exported .dsf morph file from your DAZ directory (typically DAZ Genesis Morphs/facegen ) to your VaM installation folder: .../Saves/Person/Morphs/female/ .
The Ultimate Guide to Porting FaceGen Avatars into Virt-A-Mate (VaM)
Bringing a model into Virt-A-Mate requires a few steps, primarily involving Blender or Daz Studio, but the results are unmatched for creating unique, realistic characters. By following this workflow, you can bring any face imaginable into the world of VAM. If you are interested, I can provide more details on: Configuring the VAM Daz Importer correctly. Tips for perfecting skin textures in VAM. Which FaceGen features work best for VAM.