Rtgi 01702 Release Fixed Jun 2026
: Resolved severe bugs where the depth buffer failed to register on North American client versions of popular MMORPGs and DX11 titles, eliminating the "blank or grey debug screen" glitch.
The 0.17.0.2 release wasn't just a minor tweak; it was a "fix-it" update aimed at core stability. Here is what changed: Refined Denoiser Logic
The RTGI 01702 release is a landmark update for the ReShade modding community. It brings substantial improvements to lighting quality, performance, and stability. While it's primarily available through the developer's Patreon, the final result is a powerful tool that allows gamers to enhance the visuals of their favorite titles. Whether you're looking to modernize a classic game or squeeze even more visual fidelity out of a new one, this RTGI update is an exciting development in the world of PC gaming.
Enhancements to how rays are cast across the screen-space to reduce noise and "shimmering" in complex scenes. Performance Optimization: rtgi 01702 release fixed
: Copy the updated shader and texture files into your respective ReShade folders.
: To save on rendering costs, RTGI re-uses frames across time. Early versions suffered from severe shimmering and flicker during transitions from pitch-black areas to brightly lit rooms. The code changes in 0.17.0.2 smoothed these frame transitions safely. Step-by-Step Installation: Getting a Fixed Setup
The was released in late 2020 as a refined version of the beta, focusing on the following "fixes": : Resolved severe bugs where the depth buffer
The 01702 fixed release finally addresses the flickering and temporal instability that plagued earlier builds. Shadows now accumulate smoothly, and the ghosting around moving objects is significantly reduced. Performance also sees a modest 5–10% uplift on NVIDIA RTX cards thanks to optimized sample reuse. The new clamping logic prevents those “firefly” artifacts in high-contrast scenes.
A common issue with RTGI is "flickering" or light bleeding when the game's depth buffer is not correctly aligned. This release included better internal handling for various depth buffer formats.
RESHADE_DEPTH_INPUT_IS_REVERSED (Toggle between 0 and 1 if ray tracing appears in front of characters instead of behind them). Mastering the RTGI 0.17.0.2 Control Parameters Enhancements to how rays are cast across the
Previous versions sometimes caused "too much" color to bleed from one surface to another. The 0.17.02 update introduced fixes to how color information is stored and accumulated, resulting in more physically plausible color bleeding.
This release (0.1702) addresses critical issues found in v0.1701, including stability fixes, rendering corrections, and improved compatibility with recent driver updates. No new features are introduced — the focus is entirely on bug resolution and performance consistency.