WrapIt is a dedicated UV unwrapping plugin for Autodesk 3ds Max, built to dramatically speed up the process of creating clean, distortion-free UV layouts. While Max includes native UV tools (Unwrap UVW), WrapIt introduces a more interactive, semi-automated approach that is especially powerful for organic models, hard-surface assets, and game-ready props.
: Allows for freehand placement of polygon strips or quick retopology of cylindrical shapes like arms, legs, and fingers.
In May 2024, Matt Clark announced that he was no longer selling or supporting paid commercial licenses. Instead, he made the latest version, , available as a free download . It's currently available under a Creative Commons CC BY-NC-ND 4.0 license. This means anyone can download and use it for non-commercial purposes without any time limits or feature restrictions. wrapit 3ds max
: For text wrapping around a cylinder or following a specific line, use the PathDeform (WSM) modifier. Wrapit Introduction
Even the best manual topology can end up with uneven spacing. Wrapit includes a "Relax" brush that slides vertices across the surface of the high-poly mesh without losing the underlying shape. This ensures your UV shells will be much easier to unwrap later. 🛠️ Why Use Wrapit Over Native 3ds Max Tools? WrapIt is a dedicated UV unwrapping plugin for
Wrapit's popularity stems from its specialized toolset that enhances speed and surface-snapping accuracy. 1. High-Performance Surface Snapping
Alternatively, import a simple cylinder or box, position it roughly around the high-poly model, and use Wrapit's Wrap function to instantly snap the geometry to the surface. Step 4: Drawing Geometry Strips For organic shapes, the Strip tool is your best friend. Select the Strip Tool . In May 2024, Matt Clark announced that he
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If your target mesh is over 10 million polygons, consider using a ProOptimizer modifier to create a "proxy" mesh at 1-2 million polygons. This will make the snapping even faster without losing significant detail.