See which attacks have hitboxes that extend beyond the character's hurtbox, making them safer to use as anti-airs or pokes.
bool bXRayEnabled = true;
You will need to find these offsets using a tool like Cheat Engine or IDA Pro.
Before diving into the tool itself, it is helpful to understand exactly what a hitbox viewer reveals. Underneath the spectacular anime visuals lies a framework of simple geometric shapes. Attack hitboxes represent the area where a move can hurt the opponent, hurtboxes show where a character can be hit, and pushboxes prevent characters from clipping through each other. By seeing these shapes in real-time, you can directly learn the true range and properties of a move, which may look very different from the accompanying visual animation.
// Draw the rectangle drawList->AddRect( ImVec2(screenMin.x, screenMin.y), ImVec2(screenMax.x, screenMax.y), color, 0.0f, // Rounding 0, // Flags thickness ); dbfz hitbox viewer exclusive
In DBFZ, what you see isn't always what you get. This tool visualizes three critical components:
Areas where your attack can hit the opponent.
By looking at the hitboxes of standard 2H (down heavy) attacks, you can see the exact moment the move grants head-invulnerability. This helps you time your anti-airs perfectly against aggressive super dashes. Finding "Dead Zones"
Find out if your "overhead" actually touches the opponent's hurtbox. See which attacks have hitboxes that extend beyond
Here are several exclusive feature concepts for a next-generation DBFZ hitbox viewer: 🥊
Discover why certain moves, like large projectiles or ghost attacks, have patterns that don't match their visual effects. Installation & Technical Requirements
Dragon Ball FighterZ uses Easy Anti-Cheat (EAC) for online matchmaking. Never attempt to launch the hitbox viewer while connected to official online servers. You must launch the game in offline mode with EAC disabled to prevent your account from being banned.
// Iterate through entities for (int i = 0; i < 2; i++) // P1 and P2 Entity* entity = GetEntity(i); Underneath the spectacular anime visuals lies a framework
Have you ever wondered why you keep getting hit when trying to punish an opponent's missed attack? By analyzing the active frame trails, you can find the exact moment an opponent's red hitbox vanishes while their green hurtbox remains extended. This is your cue to strike. Clean Up Your Blockstrings
There is no official "exclusive paper" for the Dragon Ball FighterZ
By toggling this overlay, players gain access to the raw data governing every frame of animation. It transforms the visual spectacle of an Arc System Works game into a readable, logical map of competitive data. Decoding the Colors: Hitboxes vs. Hurtboxes
I can provide more information on: Where to download the safest/most updated version How to specifically analyze frame data with the viewer Top 3 characters to analyze for learning neutral
Extract your downloaded hitbox viewer files (such as dbfzhitboxes.dll ) directly into the \RED\Binaries\Win64 folder.
The invisible boundaries that keep characters from walking right through each other.