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Ninja Ripper 2.0.13 ((top)) Here

Note: Ensure you select the actual game engine executable, not the game launcher (e.g., target Shipping-Win64.exe rather than GameLauncher.exe ). The Ripping Workflow: Capturing Assets In-Game

The default, highly recommended method for modern DirectX 11, DirectX 12, and Vulkan titles.

If you want to troubleshoot a specific extraction error or need help setting up the importer for your 3D software, tell me: What or game title are you ripping from?

If you try to run Ninja Ripper 2.0.13 on a modern DirectX 12 or Vulkan game today, it will likely crash or output unusable garbage. Modern engines (like Unreal Engine 5) use complex deferred rendering and geometry shaders that completely break old-school API hooking.

: Best for games launched through third-party clients (Steam, Epic Games Store, EA App). Copy the relevant API proxy DLL (e.g., d3d11.dll or dxgi.dll ) directly into the game's executable directory. How to Rip 3D Assets In-Game Ninja Ripper 2.0.13

Below the "exe" path, you'll see an option to change the output directory. Set this to a folder inside your workspace, for example, My_Ninja_Rips\Ripped_Assets .

This version featured a major update to "Global Injection," allowing the tool to hook into game processes more reliably for extraction.

Primarily geared towards researchers, 3D artists, and developers who need to understand how models are structured in top-tier titles. Key Features and Improvements in 2.0.13

Using the tool involves targeting a game's executable, setting up the injection method, and triggering the capture within the game. 1. Configure the Settings Note: Ensure you select the actual game engine

Models are usually ripped in their current pose . To get a T-pose, you must find a moment in the game (like a menu or loading screen) where the character is in that position.

Your preferred (e.g., Blender, 3ds Max).

To run Ninja Ripper 2.0.13 smoothly, your system should meet the following specifications: Minimum Requirement Recommended Windows 10 (64-bit) Windows 10/11 (64-bit) RAM 16 GB or higher Graphics API DirectX 11 DirectX 12 / Vulkan Storage 500 MB for software Fast NVMe SSD (Ripped folders can exceed 10GB) Step-by-Step Installation and Setup

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Improved handling of Vendor Extensions, such as NVAPI (NVIDIA) and AMD AGS, which allows for better ripping in games using these technologies, like Devil May Cry 5 .

Check if the game runs on DX11, DX12, or Vulkan. Match the Ninja Ripper settings. Model is flat/2D Screen-space distortion

This usually means the UV maps are correct, but the material assignment or shader setup is not. The extracted .dds textures are often correct, but you may need to manually reassign the correct diffuse, normal, or specular maps to the model in your 3D software.

In the world of 3D modeling, game development, and fan art, the ability to study, analyze, and use assets from existing games is invaluable. , developed by blackninja, has long been a staple utility for extracting 3D models and textures from PC games. With the release of Ninja Ripper 2.0.13 , this powerful tool has seen further refinements, particularly focusing on compatibility with modern graphics APIs and solving common "junk" geometry issues, according to Ninja Ripper's download page .

The included Ripper.exe now converts .rip files to .obj up to 40% faster, with support for preserving vertex colors and UV seams.