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Starcom Unknown Space Console Commands !!top!! Link

AdjustFactionDisposition("FACTION_NAME", value) – Specifically updates global parameters for named interstellar factions.

The console uses a Lua-based structure. Understanding the capitalization and underscores is key to finding the right command: : Used for game-related commands (e.g., AddTech ).

: Gifts the player a specific technology. Note that this is different from setting a flag, as it bypasses narrative prerequisites.

Use these commands to reveal hidden anomalies, fast-travel across the galaxy, or reset broken quest states.

: Basic and improved armor plating.

: Active gameplay adjustments, spawning items, and research functions are case-sensitive and written in TitleCase.

HasDiscovered() – Returns a true/false status verifying whether the active sector path has been formally flagged. Crew & Mission Log Debugging

If the console does not open, ensure you are not in a text-input field (like renaming your ship). If it still fails, check your keyboard language settings in Windows.

Console commands in Starcom: Unknown Space allow you to alter gameplay mechanics, bypass difficult bottlenecks, spawn rare resources, or experiment with unique ship builds. Accessing the developer console grants you full control over your journey through the cosmos. How to Open the Console starcom unknown space console commands

: Back up your manual save files before using commands. Overuse of progression skips can occasionally break active quest lines or script triggers.

: Adds or subtracts a specified amount of research points.

Command [Target] [Value]

You can open any save file with a basic text editor like Notepad. There, you can freely edit practically everything: your resources, skill points, research points, and even your command crew's individual skills. : Gifts the player a specific technology

InjureCrew(value) / InjureRandomCrew() – Simulates hazard events for testing medical components or survival metrics. Faction Disposition & Fleet Interaction

Sometimes you just want to see the whole map or change a detail about your character.

| Command | Function | | :--- | :--- | | AddTech("DEFAULT.EXPERIMENTAL"); | Unlocks the "Experimental Technologies" node in your research tree. This grants access to powerful prototype weapons and modules like tier 2 lasers, tier 2 missiles, and heavy deflectors. | | AddTech("DEFAULT.DEV"); | Use this in conjunction with the experimental tech. It unlocks a set of "developer" modules. These are often cosmetic and may break normal game logic, but they are fun to experiment with. | | SetFlag("DEFAULT.EXPERIMENTAL"); | An alternative to AddTech . This will unlock the experimental tech in your tree, but you will still need to spend 100 research points to activate it. |

While the developer has not released an exhaustive list, the community has reverse-engineered a comprehensive set of commands. Here is the most up-to-date compilation available, categorized for your convenience. : Basic and improved armor plating

Use these commands to traverse the galaxy instantly or reveal hidden anomalies without manual scouting.

While many developer commands work directly, some games require typing a developer enabling code first. If commands are not working, try entering sv_cheats 1 .