Drive Cars Down A Hill Script Link
The keyword appeals to developers working in , Unity with WheelColliders , Unreal Engine’s Vehicle System , or even custom physics engines.
if throttle then engine.Force = car.CFrame.LookVector * 600 elseif brake then engine.Force = car.CFrame.LookVector * -800 else -- Natural downhill roll engine.Force = Vector3.new(0, -car.AssemblyMass * 50, 0) end
Link the camera shake intensity to the vehicle's Rigidbody.velocity or AssemblyLinearVelocity . drive cars down a hill script
-- Spawn a car every 5 seconds while true do spawnCar() task.wait(5) end
public Transform startPoint; // at top of hill public float steerSpeed = 100f; public float maxSteerAngle = 30f; public float gravityMultiplier = 2f; // steeper feel private Rigidbody rb; private float steerInput; The keyword appeals to developers working in ,
Place your completed vehicle model inside a new folder named Vehicles within . This makes the model accessible to both the server and the client during replication. 3. Creating the Vehicle Spawning System
local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(0, 400000, 0) bodyGyro.P = 8000 bodyGyro.Parent = car This makes the model accessible to both the
rb = GetComponent<Rigidbody>(); ResetCar();