Term 1 acts as the gateway to the 10-term program, establishing fundamental drawing habits and software competencies. It assumes zero prior experience, stripping away complex color theory and advanced design concepts to focus entirely on core mechanics: digital tool fluency, spatial awareness, and structural drawing. Core Specifications : Cubebrush (Official Storefront) Instructor : Marc Brunet (Ex-Blizzard Senior Concept Artist)

For students using Adobe Photoshop, this bonus material dives deep into specific software shortcuts, photo manipulation tools, and digital adjustments that speed up your daily art production. Why Marc Brunet’s Approach Works

If you want to draw characters for games or films, Cubebrush Term 1 is the clear winner. If you want to draw realistic nude figures from life, go with Proko.

Many beginners fail not because of a lack of creativity, but because they are fighting their software. This module ensures your digital canvas works for you, not against you.

Mastering the software (Photoshop or similar) to manipulate values and colors.

If you're serious about improvement, don't just watch—do the assignments. Many students find that active participation in the Cubebrush forums allows them to get feedback from other artists, accelerating their progress.

Term 1 of Marc Brunet’s ART School is designed for absolute beginners and those looking to strengthen their fundamentals. It is not merely a set of tutorials; it is structured like a university semester.

The assignments are designed to test your understanding of the lecture material.