The file builder mimics folder directories exactly. Before opening the tool, ensure your modded files match the internal directory layout of PES 2017.
Leave the default compression settings as they are to ensure game compatibility. Click and wait for the "Complete" status message. How to Install and Activate Your CPK File
Once your files are nested correctly, launch the CPK File Builder: cpk file builder pes 2017 link
This is the industry-standard tool for creating .cpk files. It compresses folders containing modded assets (like faces, kits, or stadiums) into a single archive that PES 2017 can read.
Open the DpFileList Generator as an administrator. The file builder mimics folder directories exactly
This is the most important step. You will see a "Path" field. Click the folder icon next to it and navigate to your PES 2017 download folder . The default location is: C:\Program Files (x86)\Pro Evolution Soccer 2017\download (If your game is installed elsewhere, navigate to that custom path).
Although Pro Evolution Soccer 2017 (PES 2017) has been succeeded by newer football titles, its highly moddable engine keeps it relevant in the gaming community. Whether you are updating kits, installing player faces, or importing massive overhaul patches, you will quickly find that the game's core files are packaged in .cpk formats. If you want to make your own custom modifications, you will need a reliable tool to pack your custom files into this format. What is a CPK File Builder? Click and wait for the "Complete" status message
While the DpFileList Generator helps you load mods, the (also known as the CPK File Builder) lets you create them.
Yes – extract both to separate folders, then merge folders manually, then repack with the builder. Watch for duplicate file paths.
Select your download folder and choose the correct DLC version (e.g., DLC 3.0).
PES 2017 stores its core data—including stadiums, player faces, and audio—in compressed files with a .cpk extension. A CPK file builder (most commonly CriPackedFileMaker) is a utility that decompresses these archives so you can edit the files, and then recompresses them back into a format that the game engine can read.