To use these IDs for spawning units during a campaign, follow these steps:
Test how Indian Elephants fare against Persian Immortals.
| Unit Display Name | Internal Unit ID | | :--- | :--- | | Indian War Elephants | indian_armoured_elephant | | Indian Longbowmen | indian_longbow_alex | | Indian Axemen | indian_axeman_hq | | Indian Light Chariots | indian_chariot_archer |
High-quality repacks sometimes move data folders. Ensure your modifications are saved inside the alexander/data/ directory rather than the base Data/ directory of the original Rome: Total War game.
Using the console (press ~ ), you can summon any unit instantly. But you need the exact ID. For example, typing create_unit "Alexandria" "greek_royal_phalanx" 3 3 3 3 feels like casting a spell. Without the ID list, you’re guessing. With the high quality repack’s clean ID list (free of the typos found in old CD versions), you can instantly create a stack of Silver Shields and watch them mulch through Persian levies. rome total war alexander unit id list high quality repack
Navigate to your game folder: .../Rome - Total War/alexander/data/ Open the file using Notepad.
Source: TWC Wiki page on Rome: Total War – Alexander
Here are the most common unit IDs for the Alexander expansion, organized by faction. 1. Macedon (Alexander’s Army) macedon_alexander_bodyguard Hypaspists: greek_hypaspist Phalangites: macedon_phalangite Agrianian Axemen: macedon_agrianian_axemen Companion Cavalry: macedon_companion_cavalry Prodromoi: macedon_prodromoi Thracian Mercenaries: merc_thracian 2. The Persian Empire Immortal Infantry: persian_immortals Persian Heavy Cavalry: persian_heavy_cavalry Cappadocian Cavalry: persian_cappadocian_cavalry Scythian Chariots: persian_scythed_chariots Apple Bearers: persian_apple_bearers Mardian Archers: persian_mardian_archers 3. Dahae & Scythian Tribes Dahae Horse Archers: dahae_horse_archers Scythian Noble Cavalry: scythian_noble_cavalry Saka Noble Armoured Archers: saka_noble_armoured_archers 4. India (Porus’s Army) Indian War Elephants: indian_war_elephants Indian Longbowmen: indian_longbowmen Mauryan Infantry: indian_infantry Troubleshooting High-Quality Repacks
The console is case-sensitive; ensure names match exactly as they appear in-game. To use these IDs for spawning units during
First, I'll introduce the game and the concept of unit IDs. Then I'll explain how to use the create_unit cheat. I'll mention the Steam discussion that shows examples like "phalangists", "companion cavalry", etc. I'll then provide a list of unit IDs for Alexander, based on the Macedon page and other sources. I'll discuss the "High Quality Repack", focusing on the Kosak4 Mod that repacks the game. I'll explain how to install it and what it includes. I'll also cover modding aspects, like accessing the export_descr_unit.txt file to find internal unit names. Finally, I'll conclude with tips and FAQs.
These are the primary units used in the main campaign expansion. alexander_hypaspists Phalangites: alexander_phalangites Agrianian Javelinmen: alexander_agrianian_javelinmen Thracian Mercenaries: alexander_thracian_mercenaries Illyrian Mercenaries: alexander_illyrian_mercenaries Archers: alexander_macedonian_archers Companion Cavalry: alexander_companions Hetairoi (Elite Companions): alexander_hetairoi Prodromoi (Light Cavalry): alexander_prodromoi Thessalian Cavalry: alexander_thessalian_cavalry Alexander's Bodyguard: alexander_general_cavalry Persian Empire Unit ID List Use these IDs to spawn or mod the forces of Darius III. Immortal Spearmen: persia_immortals Persian Heavy Infantry: persia_heavy_infantry Mardian Archers: persia_mardian_archers Takabara Axemen: persia_takabara Eastern Levy Spearmen: persia_levy_spearmen Cavalry & Chariots Persian Lance Cavalry: persia_lance_cavalry Scythian Horse Archers: persia_scythian_horse_archers Scythian Chariots: persia_scythian_chariots Kappadokian Cavalry: persia_kappadokian_cavalry Dahae and Indian Unit ID List
The defines the visual attributes for units, working in tandem with the EDU to completely define how units look and act on the battlefield. In the original RTW engine, there was a maximum of 500 units, but the Rome Remastered version has raised this limit to practically unlimited.
Some repacks remove cutscenes to save space. Look for "Lossless" or "Full" versions. Using the console (press ~ ), you can
The type line at the beginning of each unit entry is the ID you need for the console command. Why Use Unit IDs?
If your repack installed directly into C:\Program Files (x86) , Windows may block your edits. Right-click export_descr_unit.txt , select Properties , and uncheck Read-Only .
A high quality repack ensures these IDs are uncorrupted. In corrupted repacks, these IDs become hex-nonsense like _p3rs14n_3l1t3 .