AddMap PC_CONTROL_BUTTON01 VB_AI_Y AddMap PC_CONTROL_BUTTON01 VB_FE_Y AddMap PC_CONTROL_BUTTON02 VB_AI_B AddMap PC_CONTROL_BUTTON02 VB_FE_CANCEL AddMap PC_CONTROL_BUTTON03 VB_AI_A AddMap PC_CONTROL_BUTTON03 VB_FE_SELECT AddMap PC_CONTROL_BUTTON04 VB_AI_X AddMap PC_CONTROL_BUTTON04 VB_FE_X
With the knowledge from this guide, you'll never have to suffer through another frustrating session with a misbehaving controller. Happy gaming!
// Make Right Stick move the player (weird but possible) PLAYER_MOVE_HORIZONTAL = AXIS_RIGHT_X PLAYER_MOVE_VERTICAL = AXIS_RIGHT_Y
Replace Your Controller's Name with the name you wrote down in Step 3.
AddController "Controller_030"
Save the file (make sure Notepad doesn't add a .txt extension to it). Launch your FIFA game and test your new controls. If something doesn't work or if the game crashes, delete your edited file, restore your backup, and try again. Remember: use tabs between arguments and save often.
C:\Users\[YourUsername]\Documents\FIFA [Year]\buttonDataSetup.ini
: If the file is missing, you can create it manually by opening Notepad, pasting a configuration, and saving it with the extension. Structure and Content
: It defines aliases for over 30 different controller types, mapping buttons, axes (thumbsticks), and directional pads to a unified set of input values.
Open the file with Notepad. Scroll to the bottom to add a new device, or locate your current device string. Modify the values based on standard layouts: In-Game Action (Virtual Button) Xbox Controller Equivalent PlayStation Controller Equivalent VB_AI_A A Button (Short Pass) Cross / X (Short Pass) VB_AI_B B Button (Shoot) Circle (Shoot) VB_AI_X X Button (Lob Pass) Square (Lob Pass) VB_AI_Y Y Button (Through Ball) Triangle (Through Ball) VB_FE_LTRIGGER LT (Pace Control) L2 (Pace Control) VB_FE_RTRIGGER RT (Sprint) R2 (Sprint) Step 4: Save and Test
Opening the file in Notepad reveals blocks of text assigned to different controllers. A standard device block looks like this:
The .ini file is a configuration file used by FIFA to store button data for various controllers. By editing this file, you can customize the button layout, assign new functions to specific buttons, and even create custom controller profiles.
Are you launching the game through ?
[CommandName] = [InputType] [InputID] [Modifier]
Óíèêàëüíîñòü ñòàòåé ÿâëÿåòñÿ êëþ÷åâûì òðåáîâàíèåì, ïðåäúÿâëÿåìûì çàêàç÷èêàìè ïðè ðàáîòå ñ òåêñòîâûì êîíòåíòîì. Ïîýòîìó ó àâòîðà ïîä ðóêîé âñåãäà äîëæíà áûòü ïðîãðàììà äëÿ óñïåøíîãî ïðîõîæäåíèÿ àíòèïëàãèàòà, ïðîâåðêà òåêñòà ïîìîæåò ñäàòü ïîëíîñòüþ îðèãèíàëüíûé ìàòåðèàë. Óñëîâèÿ çàêàç÷èêà áóäóò âûïîëíåíû, à âû ïîëó÷èòå çà ñâîþ ðàáîòó óñòàíîâëåííîå âîçíàãðàæäåíèå. Êðîìå òîãî, ïðîãðàììà ïîçâîëèò ïðîâåñòè ïîäðîáíûé àíàëèç óíèêàëüíîñòè òåêñòà, â êîòîðîì âû ïîëó÷èòå èíôîðìàöèþ î òîì, èç êàêèõ èñòî÷íèêîâ çàèìñòâîâàíû òå èëè èíûå ôðàãìåíòû òåêñòà.
Ìû ïðîàíàëèçèðîâàëè äîñòîèíñòâà è íåäîñòàòêè íåñêîëüêèõ ñåðâèñîâ ïðîâåðêè óíèêàëüíîñòè êîíòåíòà è ñîçäàëè ñîáñòâåííóþ ïðîãðàììó. fifa button data setup .ini
Óâàæàåìûå ïîëüçîâàòåëè, ïðåäëàãàåì Âàì ïðè ðàáîòå íàä ñòàòüÿìè âîñïîëüçîâàòüñÿ óñëóãàìè íàøåãî ñåðâèñà ïðîâåðêè òåêñòîâ íà óíèêàëüíîñòü — ïðîãðàììîé ïðîâåðêè íà óíèêàëüíîñòü, ïðè ñîçäàíèè êîòîðîé ìû ó÷èòûâàëè îñîáåííîñòè ðàáîòû êîïèðàéòåðà. Remember: use tabs between arguments and save often
Ñäåëàòü ýòî ìîæíî äâóìÿ ñïîñîáàìè: ñêà÷àâ ïðîãðàììó èëè èñïîëüçîâàâ íàø Îíëàéí-ñåðâèñ. [CommandName] = [InputType] [InputID] [Modifier]