An effective FE Ban Kick script should possess the following features:
Logging and monitoring
Standard kicks only remove a player for one session. A true "Ban" script saves the player's UserID to a DataStore so they are automatically kicked every time they try to rejoin.
-- Admin list (UserIds are safer than names) local admins = 123456789, -- Your UserId 987654321 -- Co-owner UserId FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
: Prevents a specific player from rejoining the same server instance by tracking their UserId in a temporary list.
Should the ban system be or a timed temporary ban ?
For a game developer, implementing a kick or ban system is a standard administration task. Because of FE, these actions be executed on the server. 1. The Kick Command An effective FE Ban Kick script should possess
-- Server Script inside ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local KickEvent = Instance.new("RemoteEvent") KickEvent.Name = "KickPlayerEvent" KickEvent.Parent = ReplicatedStorage -- Define your authorized Admin User IDs local admins = 12345678, 87654321 local function isAdmin(player) for _, id in ipairs(admins) do if player.UserId == id then return true end end return false end KickEvent.OnServerEvent:Connect(function(player, targetPlayerName, reason) -- CRITICAL SECURITY: Verify the sender is an admin if not isAdmin(player) then warn(player.Name .. " attempted to use admin commands without permission!") return end local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if targetPlayer then reason = reason or "You have been kicked by an administrator." targetPlayer:Kick(reason) else warn("Target player not found.") end end) Use code with caution. 2. The Persistent Ban Script (DataStores)
. These systems save a player’s unique UserID to a persistent database, checking it every time a player attempts to join.
Server Script example:
Be wary of any script requiring an unfamiliar AssetID.
Today, if you want to create an administrative system or a custom moderation tool, you must understand how FE works. This article explores how FilteringEnabled impacts script design, how to create secure ban and kick systems, and why downloading random "FE Admin" scripts online can ruin your game. Understanding FilteringEnabled (FE) in Roblox
-- Server Script Service local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Create a secure RemoteEvent local AdminEvent = Instance.new("RemoteEvent") AdminEvent.Name = "AdminCommandEvent" AdminEvent.Parent = ReplicatedStorage -- Define authorized creators/admins local admins = [12345678] = true, -- Replace with actual UserIDs local function handleAdminAction(player, action, targetName) if not admins[player.UserId] then warn(player.Name .. " attempted unauthorized admin action.") return end local targetPlayer = game.Players:FindFirstChild(targetName) if action == "kick" and targetPlayer then targetPlayer:Kick("You have been kicked by an administrator.") elseif action == "ban" then if targetPlayer then local targetId = targetPlayer.UserId pcall(function() BanDataStore:SetAsync(tostring(targetId), true) end) targetPlayer:Kick("You have been permanently banned from this game.") end end end AdminEvent.OnServerEvent:Connect(handleAdminAction) -- Check ban status on join game.Players.PlayerAdded:Connect(function(player) local isBanned = false pcall(function() isBanned = BanDataStore:GetAsync(tostring(player.UserId)) end) if isBanned then player:Kick("You are banned from this game.") end end) Use code with caution. Security Best Practices Should the ban system be or a timed temporary ban
Some FE scripts provide a graphical user interface, allowing users to simply click on a player's name to display options like ban, kick, or mute. These interfaces are often designed to be efficient, as seen in this CMD FE Admin Script demo. 3. Server-Side Interaction